

The mobile game is, however, not connected to the web game. Zynga has also developed a mobile version of the game, which is available for download to iPhones. This virtual game had 80 experience levels,which has been increased to 90 experience levels and currently increased to 125 experience levels with different names for your city every level you reach. Players can also buy goods, sell goods,(supply goods to other players cities if their business branches are on their cities) and produce their own goods by farming and shipping. The main task of the game is to complete goals, which can be seen on the top left corner of the screen and earn City Coins and purchase all current items for some. Players can send other players gifts and help them in some of the goals. This gives the user reputation points which provides the user with a free goods bonus and one or two heart requests with each reputation level-up and increases the amount of energy, XP and coins bonuses available on a daily basis. The player can also visit their neighbor's city and perform up to 5 different jobs every 12 hours. The energy points are replenished automatically at a constant rate. The amount of energy available increases as the user gains in experience levels, up to a maximum of 30, or 37 with the dam addition. Players can perform tasks, which include farming, construction, and rent collection in their city using energy points.

The game allows players to become the mayor of a virtual city and to oversee its development into a large metropolis. ĬityVille became available as a game on Google+ late September 2011, as announced on the Google mainpage the 26th of September, 2011. Within its first 50 days, CityVille grew to 61 million monthly active users. On January 2, 2011, it reached the most monthly active users for an application ever on Facebook, beating Farmville's previous record although numbers may drop as its release date was exactly a month prior. The game had 100,000 players on its launch day making it Zynga's largest launch ever at the time of its release. It was announced on November 18, 2010, but the launch date was adjusted to December to allow Zynga to make adjustments to the game.
